• May 18, 2022

What Is SetActive In Unity?

What is SetActive in unity? Description. Activates/Deactivates the GameObject, depending on the given true or false value. A GameObject may be inactive because a parent is not active. In that case, calling SetActive will not activate it, but only set the local state of the GameObject, which you can check using GameObject.

Why is SetActive not working unity?

There are 2 solutions to the problem, one is that you can enable/disable the actual monobehaviour using the GetComponent<Flash>(). enabled = true (or false) or you can move this monobehaviour to another game object that is always enabled, which has a reference to the game object that you want to enable/disable.

How do you change to Active in unity?

How do you activate and deactivate an object in unity?

How do I disable GameObject activation?

  • function update ()
  • if(input. GetKeyDown("o"))
  • Gameobject. find("Gå"). active = false;
  • if(input. GetKeyDown("p"))
  • Gameobject. find("Gå"). active = false;
  • }

  • Related faq for What Is SetActive In Unity?

    How do I know if my GameObject is active?

    Use GameObject. activeInHierarchy if you want to check if the GameObject is actually treated as active in the Scene.

    How do you get a child of an object in unity?

  • GameObject ChildGameObject1 = ParentGameObject. transform. GetChild (0). gameObject;
  • GameObject ChildGameObject2 = ParentGameObject. transform. GetChild (1). gameObject;

  • How do you make a button invisible in unity?

  • Create the button as a UI Button.
  • Delete the Text property that the button has assigned to it.
  • Go to the Button's "Image (Script)", change the sprite to UIMask. UIMask is used as a placeholder to hide elements but they will still be there.

  • How do you destroy a game object in unity?

    How do I activate a component in unity?

    How do I enable text in unity?

    How do you call a function in unity?

    How do I turn off scripts in unity?

  • You can try enabled = false;
  • Nope, doesn't work.
  • Adda public bool called enabled, when you want to disable it set it to true, and in the main code execution check if it's true, if that's the case exit doing nothing.
  • Ok so can you show us code?

  • What is the effect of deactivating a gameObject?

    Effect of deactivating a parent GameObject

    When a parent object is deactivated, the deactivation also overrides the activeSelf setting on all its child objects, so the whole hierarchy from the parent down is made inactive.

    How do you deactivate a child in unity?

  • if(selected)
  • // Activate/Deactivate the game object/child.
  • gameObject. SetActive(true);
  • }

  • How do I know if unity is enabled?

  • abc. gameObject. GetComponent<defScript>(). enabled = true;
  • abc. gameObject. GetComponent<defScript>(). enabled = false;

  • Is active in unity?

    activeSelf is true if its active and false if its not. However, and object can be active, but if its parent is not active it will function as if it were inActive. gameObject.

    How do you make your child name Unity?

  • GameObject GetChildWithName(GameObject obj, string name) {
  • Transform trans = obj. transform;
  • Transform childTrans = trans. Find(name);
  • if (childTrans != null)
  • return childTrans. gameObject;
  • else
  • return null;

  • How do you get all child elements in unity?

  • List gs = new List();
  • Transform[] ts = gameObject. GetComponentsInChildren<Transform>();
  • if (ts == null)
  • return gs;
  • foreach (Transform t in ts)
  • if (t != null && t. gameobject != null)
  • gs. Add(t. gameobject);

  • How do you find the number of children in unity?

  • Declare an array containing the children : Transform[] children .
  • Populate the array as follow: children = gameObject.GetComponentsInChildren<Transform>();
  • You can now check the length of the array using children.Length to get the total number of children.

  • How do you hide canvas in unity?

  • Set the gameObject. SetActive(false)
  • Or add a CanvasGroup component to your Canvas. Then you can edit 3 different values called alpha, intractable, and blocksraycasts. IE, GameObject. Find("AK-47"). GetComponent<CanvasGroup>(). alpha = 0.

  • How do you hide a panel in unity?

    Attach a canvas group to your parent object, the panel , in your code access the canvas group component and set its alpha to 0 on whatever your trigger may be. This hides the canvas element and all its children but is still active in the scene. Reset it to 1 to make it visible again.

    How do you destroy a collider in Assassin's Creed Unity?

  • using UnityEngine;
  • Collections;
  • using UnityEngine. UI;
  • public class RingsMove : MonoBehaviour {
  • public float speed;
  • public GameObject Rings;
  • public Collider2D coll;
  • void Start () {

  • What is a unity component?

    Unity components are functional pieces of every GameObject. If you don't understand the relationship between components and GameObjects, first read the GameObjects page before going any further. To give functionality to a GameObject, you attach different components to it. Even your scripts are components.

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