How Do I Know If My GameObject Is Active?
How do I know if my GameObject is active? Use GameObject. activeInHierarchy if you want to check if the GameObject is actually treated as active in the Scene.
How do I know if GameObject is destroyed unity?
How do I enable and disable GameObject in unity?
Is GameObject destroyed?
If obj is a GameObject, it destroys the GameObject, all its components and all transform children of the GameObject. Actual object destruction is always delayed until after the current Update loop, but is always done before rendering.
Is OnDisable called on destroy?
This function is called when the behaviour becomes disabled. This is also called when the object is destroyed and can be used for any cleanup code. When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded.
Related guide for How Do I Know If My GameObject Is Active?
How do I know if my components are enabled?
What does disabling a GameObject do?
Deactivating a GameObject disables each component, including attached renderers, colliders, rigidbodies, and scripts. For example, Unity will no longer call the Update() method of a script attached to a deactivated GameObject.
How do I enable or disable a script in unity?
How do you hide GameObject?
Click a GameObject's visibility icon in the Hierarchy window, or press H, to toggle between hiding and showing the GameObject and its children.
How do I get active child in unity?
Has the Behaviour had active and enabled called?
activeInHierarchy . isActiveAndEnabled = Has the Behaviour had enabled called.
How do I disable components in unity?
How do I enable GameObject in a script?
How do I use GameObject Unity?
How do you destroy a sprite in Assassin's Creed Unity?
How do I get rid of GameObject on collision 2D?
Destroying the main object that collide with other objects
For 2D games you need the void OnCollisionEnter2D() method and the void OnCollisionEnter() method for 3D games. Both of these methods will activate when the object that the script is attached to has a collider and collides with an object.